Fixed issue where CIE crashes after deleting Curves tone mapping operator with an opened editor.Fixed issue where using “Camera physical size” sometimes broke object picking from VFB.Fixed issue where using “Camera physical size” with UHD/4K cache led to freeze.This hotfix addresses some specific issues, and all Corona 10 users for 3ds Max, are recommended to download it. Now your cameras can fly through clouds and fog, rise and surface from below to above water, pass through fire, and more. Or, as in the example below, add footprints using displacement that maintain the original texture for the ground.Īdditionally, you can choose whether the Bump and Displacement channels in a Decal material either overwrite or combine with those channels in the base material.įreely place a Corona Camera anywhere in your scene, including inside volumes such as a Volume material, Phoenix simulations, or VolumeGrids for OpenVDB objects. The Corona Decal takes on a whole new life in your scenes, with the ability to have a Decal affect only particular channels in the material.įor example, you can now add a crack onto a brick wall, which you can easily move around and position, without disrupting the color and other parameters of the bricks and mortar. Title: Chaos Corona 10 Hotfix 1 for 3ds Max 2016-2024 Chaos Corona 10 Hotfix 1 for 3ds Max 2016-2024